Investor Relations
The Competitive Layer for Amateur Golf
Turning the world's loneliest sport into a Massively Multiplayer Online experience
Private & Confidential • Do Not Distribute
$84B industry. Zero social infrastructure.
While golfers spend $6,400/year on gear, they have no digital identity, no persistent rivalry, and no verified competition layer. The result: 90% of rounds have zero stakes, leading to 43% annual app churn (vs. 8% for Strava).
The first MMOS (Massively Multiplayer Online Sport) layer for golf
24-person clubs with persistent identity, rankings, and seasonal "Chapters"
24-hour "Wars" across time zones. Squad vs. Squad battles with live leaderboards
Custom "Fairness Engine" eliminates sandbagging without slow handicaps



While others build connection layers, we build the competition infrastructure with a native virtual economy
| Feature | Hole19 | 18Birdies | TheGrint | ParSocial |
|---|---|---|---|---|
| Primary Function | GPS Scoring | AI Coaching | Handicap Tracking | Competitive Gaming Layer |
| Social Structure | Individual | Friends List | Leaderboards | 24-person Persistent Squads |
| Competition Type | Casual Rounds | None | Tournaments | 24hr Live Wars with Stakes |
| Virtual Economy | ❌ None | ❌ None | ❌ None | ✅ ParCoins System |
| Entry Mechanism | Free/Premium | Premium Only | Freemium | Freemium + Virtual Currency |
| Anti-Cheat | Honor System | None | Peer Review | Fairness Engine |
Fortnite generates $5B+ annually through V-Bucks (virtual currency), not subscriptions. ParCoins creates similar behavior: low friction entry (earn or buy), high engagement through cosmetics/tournaments, and 30% take rate on all purchases.
6.3 million golfers aged 18-34 now represent the largest on-course demographic (NGF 2024). 71% of post-pandemic round growth came from golfers under 50. Average golfer age dropped to 43.5 (down from 44.6 in 2018).
±5 yard precision without hardware (Apple Maps API). Finally, phone-native professional-grade GIS enables real-time competitive validation without $300+ rangefinders.
51% of Gen Z cite mental health/self-care as top reason to play golf. 29% actively seek solo tee times but want digital connection. Amateur prize pools (GeoGuessr, PGA 2K) prove willingness to pay for digital competition status.
First-mover advantage before incumbents (Hole19, 18Birdies) pivot from utility to gaming
"Don't buy a banner ad. Buy the tournament."
Built from the ground up for competitive play





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Density over breadth. Network effects require critical mass.
Course TBD
Course TBD
Course TBD
Realistic CAC assumptions for affluent golf demographic
Pre-revenue until Q4 2026. Focus on engagement first.
Q1 2026
Q2 2026
Q3 2026
Q4+ 2026
| Feature | Hole19 | 18Birdies | ParSocial |
|---|---|---|---|
| Core Utility | GPS | AI Coaching | Club Wars |
| Social Structure | Friends only | Feed | 24-person Squads |
| Competition | None | Leaderboards | 24hr Live Wars |
| Anti-Cheat | Honor system | N/A | Fairness Engine |
| B2B Value | Banner ads | Banner ads | Tournament Sponsorship |
Building the future of golf competition
Expertise in competitive gaming and marketing. Focused on product strategy, brand positioning, and investor relations.
Focused on technical architecture, Fairness Engine development, point calculation systems, and complex mathematical modeling.
Pre-product stage: Key risks and how we address them
No live app or validated unit economics. Product-market fit unproven.
Golf demographic commands $60-80 CAC. Model assumes viral coefficient K > 0.3.
Reliant on GolfAPI.io for course data (€399/mo + €5,995 setup).
Golf participation drops 40% Nov-Feb in temperate regions.
By 2028, ParSocial will be the Layer 1 infrastructure for amateur golf competition.